Slice: When working with symmetrical objects, use the Slice modifier to slice the object in half before beginning the Retopology operation.If a mesh contains long, thin triangular faces, use the Subdivide modifier to create smaller, more even triangles before beginning any retopology operations. Subdivide: Retopology works best on meshes containing either quads or uniform triangular polys.ProOptimize: Before computing the retopology, you can use this modifier to reduce the overall poly count.The following modifiers can help achieve the best and fastest results when using the Retopology tools. A number of modifiers are available that can help optimize the mesh before beginning the operation or if you encounter areas after computing that are still not desirable. Retopology works best when an object contains uniform, equally-distributed faces. Tip: Press 7 to show the current poly count in the top left of the viewport.
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